#pragma once
#include "paddle.h"
#include "SDL_ttf.h"

class ScoreScreen 
{

public:
	//We take in the references to the paddle here so that we don't
	//	need to take the references in many times in Update() or Draw()
	ScoreScreen(Paddle *p1, Paddle *p2);

	//Draws the score screen to the passed in display for the passed paddles.
	void draw(SDL_Surface* display);
	~ScoreScreen(void);

private:
	//References to the game's paddles
	Paddle *p1;
	Paddle *p2;

	//The font that's going to be used 
	TTF_Font *font; 
	//The color of the font 
	SDL_Color textColor;
};
